FlOw

Gameplay
In flOw, the player controls several aquatic creatures with multiple segments in its body. It moves through a tiered environment with the player moving up and down through different levels. When the player begins the game, it starts immediately without any guides or menus and the player must figure out how to play without the help of the game. It is viewed from a top-down angle and is made of multiple two dimensional planes that are stacked on top of each other. Some planes have other multi-segmented hostile creatures that can be killed when all segments are eaten by the player. If they eat the player's segments, their own segments grow back. The player uses the Sixaxis controller to move the creature, and pressing any button activates a special action that each of the different playable creatures has.

Development
flOw was released in March of 2006 and the Playstation version was announced for that May. However, it wasn't actually released until 2007 and it had less than half of the original design. SuperVillain Studios took over the flOw project shortly after its release and created an expansion pack for the PS3 version, as well as a new version for PSP.

Reception
The flash version of the game had over 100,000 downloads within the first 2 weeks of its release. By July 2006, it had over 650,000 downloads. The PS3 version had the most downloads of any PSN game in 2007. In 2008, flOw received the Game Developers Choice Awards nominations for the Innovation award, and the Best Debut award. It was presented with the award for Best Downloadable Game. It received mostly high reviews from critics.